I am reading a series of books called Fablehaven by Brandon Mull. They are really good. I am almost finished with the second book out of five. I was hooked by the first page. It is about Siblings, Kendra and Seth, who go to stay at their grandparents house. They find out it is a preserve for magical creatures. Here is what it says on the back of the books:
Fablehaven:
For centuries mystical creatures were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite...
Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep order among greedy trolls, mischievous satyrs, platting witches, spiteful imps, and jealous fairies. However, when the rules get broken, powerful forced of evil are unleashed, and Kendra and her brother must face the greatest challenge of their lives to save their family, Fablehaven, and perhaps even the world.
Fablehaven: Rise of the Evening Star:
At the end of the school year Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson invites three specialists-a potion master, a collector of magical relics, and a trapper of mystical creatures-to help protect the property from the Society of the Evening Star, and ancient organization determined to steal a hidden artifact of great power. Time is running out. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world.
Fablehaven: Grip of the Shadow Plague:
Very strange things are afoot at Fablehaven. Someone or something has released a plaque that transforms beings of light into ctreatures of darkness. Seth discovers the problem early, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice-but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead ro a cure-but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must jountey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven?
Fablehaven: Secrets of the Dragon Sanctuary:
Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison, Zzyzx. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next?
Fablehaven: Keys to the Demon Prison has not been released yet, but I cant wait!